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	<title>The Forder Foundation &#187; Virtual Living</title>
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	<link>http://www.forderfoundation.org</link>
	<description>News and Views from the online virtual world we can&#039;t name because of trademark restrictions.</description>
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		<category>posts</category>
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		<itunes:summary>Just another WordPress weblog</itunes:summary>
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		<itunes:category text="Society &amp; Culture"/>
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		<title>Things are broken, and will remain that way</title>
		<link>http://www.forderfoundation.org/2010/07/things-are-broken-and-will-remain-that-way/</link>
		<comments>http://www.forderfoundation.org/2010/07/things-are-broken-and-will-remain-that-way/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 19:45:38 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Virtual Living]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/2010/07/things-are-broken-and-will-remain-that-way/</guid>
		<description><![CDATA[I stopped visiting SecondLife a while ago. For a while, I&#8217;ve wanted to post something for my friends that would explain my absence from SecondLife, but I&#8217;ve struggled to find words to express how I feel.My decision to leave SecondLife&#160; had nothing to do with the fine people I&#8217;ve met in-world; it was largely the [...]]]></description>
			<content:encoded><![CDATA[<p>I stopped visiting SecondLife a while ago. For a while, I&#8217;ve wanted to post something for my friends that would explain my absence from SecondLife, but I&#8217;ve struggled to find words to express how I feel.My decision to leave SecondLife&nbsp; had nothing to do with the fine people I&#8217;ve met in-world; it was largely the result of my increasing frustration with technical aspects of the in-world experience and disappointment with the direction that Linden Lab was taking. </p>
<p>In all fictional accounts of the metaverse, the immersive 3D world that constitutes the user interface to virtual reality overcomes some fundamental limitation of a more traditional online experience, and the barriers to entry are minimized away. In Neil Stephenson&#8217;s <span style="font-style: italic;">Snow Crash</span>, or any of William Gibson&#8217;s novels, for example, the net is an information-rich environment, and the &#8220;presence&#8221; of the stories&#8217; protagonists in virtual space is a way of providing a higher bandwidth to transfer that information to the characters. The problems of a user interface are gone, vanished into some magical direct-brain interface that overcomes the limitations of screen resolution and archaic keyboards. Content ownership issues and ownership rights are nowhere to be seen. When those issues are even hinted at, the metaverse appears to run according to classic libertarian theory: rights exist where they are defensible and defended; reuse is rampant; the economics of baseline development are ignored (Who paid Hiro to write the sword fighting program for The Black Sun? How did he eat while he did it?) </p>
<p>Compared to this, SecondLife looks pitiful. The interface is a huge barrier to entry; a substantial amount of time is required just to learn basic movement. (In fairness, Stephenson hints at a similar learning curve in <span style="font-style: italic;">Snow Crash</span>, but only in passing.) Linden Lab attempted to improve it with viewer 2.0, a well-intentioned but impossibly misguided effort which miraculously, simultaneously fails to improve the experience of seasoned users, and at the same time manages to <span style="font-style: italic;">raise</span> the bar for new residents even higher. The result was horrific: a 38% reduction of staff at Linden Lab, and the head of M Linden, a victim perhaps of his own failure to deliver. </p>
<p>Viewer 2.0 went wrong because it was based on a fundamental misunderstanding of what&#8217;s needed to take SecondLife beyond its current hobbyist user base. Linden Lab eyed the vast user communities of web 2.0 social networking sites as an unexploited market, and attempted to build a viewer that would trick all those Farmville and Mafia Wars players into signing up &#8211; and eventually paying &#8211; for a cool new(-ish) online experience. </p>
<p>Much has been written about how <span style="font-style: italic;">Snow Crash</span> influenced Philip Linden&#8217;s vision during the creation of SecondLife. If the Lindens had kept going back to that novel, they might have caught on to something that seems obvious to me: what&#8217;s needed is not ways to get new users into SecondLife; instead, we need ways to integrate other net content into the SecondLife experience, creating a compelling experience that will attract users to the platform. SecondLife should provide a means for its users to access and interact with other parts of the internet in-world, in ways that, if they are not easier than RL, are at least somehow more compelling. In practical terms, as a developer and content producer, this means: SecondLife needs a stable development environment that integrates with a variety of standard development tools, and it needs APIs and service points that allow developers to pull all manner of content into the in-world experience. Rather than trying to get Facebook users to join SecondLife, how about </p>
<ul>
<li>integrating Facebook (and other) profiles with SecondLife avatar profiles</li>
<li>providing reliable interfaces to external calendaring services</li>
<li>providing similar interfaces to Twitter, Blogger, and other forms of content</li>
<li>abandoning the in-world search, and replacing it with Google (by making all in-world content discoverable via the web)</li>
<li>replacing the HUD concept with a supported viewer plugin that allows third-party tools to modify the interface
</li>
</ul>
<p>Some of these things already exist in the form of scripted objects that are available in SecondLife. Viewer 2.0 has support for media plug-ins, but I&#8217;ve not seen anything that integrates with the viewer UI. None of them have the level of support, reliability, or client integration that is needed to make the experience compelling for a new user. If we&#8217;re going to use SecondLife to browse blogs, read RSS feeds, post twitter updates, or read MySpace pages, there has to be something that differentiates that experience from firing up a web browser for those kinds of things. </p>
<p>To find that, though, we will have to answer the fundamental question that lurks behind all discussions of SecondLife: What is SecondLife <span style="font-weight: bold;">for</span>? That we even have to pose this question should raise a red flag immediately. There have been a lot of talk about SecondLife as a platform for business applications, but let&#8217;s get real: there are exactly two ways to potentially make money in SecondLife:</p>
<ul>
<li>Rent object storage and virtual real estate from Linden Lab, and then sublet that out to other users, or</li>
<li>Build compelling content (either permanent builds or events) and charge other users for access to that content.
</li>
</ul>
<p>In either case, the end-consumer of SecondLife is&#8230; the current user base. There&#8217;s no &#8220;pull&#8221; to bring people in from the outside, other than the &#8220;cool factor&#8221; of SecondLife (and its user-generated content.) Linden Lab has been searching for a way to make SecondLife a marketable product, and failing miserably. For example:</p>
<ul>
<li>As place for training and online meetings, SecondLife fails: Virtually any web-based solution is easier to use both for presenters and participants.</li>
<li>As a place to market real-world products, SecondLife fails: The web reaches a huge segment of the world, in one form or another. All the grids and platforms combined with SecondLife are a tiny speck by comparison.</li>
<li>As a venue for &#8216;live&#8217; performance, SecondLife fails: even if watching Bono&#8217;s avatar <em>was</em> as cool as seeing streaming video of Bono, the fact that we can&#8217;t get more than seventy people onto a sim without it crashing is literally a show-stopper.
</li>
</ul>
<p>SecondLife remains a niche, and it will continue to do so. It serves specific communities well, but only because the members of those communities are willing to overcome the barriers to entry and overlook the limitations of the platform.</p>
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		<item>
		<title>Colossal Mistake</title>
		<link>http://www.forderfoundation.org/2009/11/colossal-mistake/</link>
		<comments>http://www.forderfoundation.org/2009/11/colossal-mistake/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 14:44:16 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/?p=105</guid>
		<description><![CDATA[Linden Labs has announced changes in its pricing for XStreetSL.com listings yesterday, and the furor over it is still unfolding. In brief,&#160; the changes are: For every item listed for sale in XStreetSL, vendors will be charged L$10 a month. For every free item listed in XStreetSL, vendors will be charged L$99 a month. These [...]]]></description>
			<content:encoded><![CDATA[<p>Linden Labs has <a href="https://blogs.secondlife.com/community/commerce/blog/2009/11/18/roadmap--managing-freebies-on-xstreet-sl">announced changes in its pricing for XStreetSL.com listings</a> yesterday, and the <a href="https://blogs.secondlife.com/message/37118#37118">furor over it</a> is still unfolding. In brief,&nbsp; the changes are: </p>
<ul>
<li>For every item listed for sale in XStreetSL, vendors will be charged L$10 a month.</li>
<li>For every free item listed in XStreetSL, vendors will be charged L$99 a month.
</li>
</ul>
<p>These are in addition to the commission of up to 10% for items sold via XStreetSL that the Lindens already collect.<br />
I won&#8217;t go into the alleged justification for this policy, as it&#8217;s laughable and specious. The comment thread for the post contains several alternative motivations for the policy; a power-play by large-scale vendors trying to drive out competition, a money-grab by LL desperate to squeeze money from the platform, and so on. All of these are plausible, each is more plausible than any of the official reasons for the change.<br />
Whatever the motivation, the exodus from XStreetSL has begun.<br />
As a vendor with products on XStreetSL, the new policy effectively wipes out my entire business. My top-selling item goes is listed for L$10. I sell, on average, one of these per month. under the new policy, I will pay L$13 a month to maintain that listing. Unless the policy changes, I see no alternative except to pull my listings from XStreetSL.com.<br />
I&#8217;ll be looking hard at <a href="http://www.apez.biz/">Apez.bin</a> for the next few days, but at the moment it looks like an in-world storefront is the best alternative.</p>
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		<title>An open letter to the lawyers at Linden Labs who won&#8217;t let me build roards for Michael unless I become a mole</title>
		<link>http://www.forderfoundation.org/2009/11/an-open-letter-to-the-lawyers-at-linden-labs-who-wont-let-me-build-roards-for-michael-unless-i-become-a-mole/</link>
		<comments>http://www.forderfoundation.org/2009/11/an-open-letter-to-the-lawyers-at-linden-labs-who-wont-let-me-build-roards-for-michael-unless-i-become-a-mole/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 07:00:57 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/?p=103</guid>
		<description><![CDATA[My mainland parcel is intersected by Linden right-of-way on one side, and bordered by a different Linden right-of-way on the other. I really want to know when the roads will be built, but apparently there isn&#8217;t a schedule for doing it. I&#8217;d even build the road for you, but Michael says that you lawyers say [...]]]></description>
			<content:encoded><![CDATA[<p>My mainland parcel is intersected by Linden right-of-way on one side, and bordered by a different Linden <a title="Screen shot 2009-11-04 at 7.25.33 PM" href="http://www.flickr.com/photos/92964251@N00/4076673368/">  <img style="float:left;width:401px;height:460px;margin:10px 10px 0 0;" alt="" title="" src="http://static.flickr.com/2737/4076673368_1a1ac50b09_m.jpg" border="0" /> </a>right-of-way on the other.<br />
I really want to know when the roads will be built, but apparently there isn&#8217;t a schedule for doing it.<br />
I&#8217;d even build the road for you, but Michael says that you lawyers say that I can&#8217;t unless I&#8217;m a mole, and if I become a mole, I won&#8217;t be able to influence which roads are worked on next.<br />
If you ask me to, I&#8217;ll sign a notarized letter indicating that I&#8217;m doing the work for free, and that the roads will be Linden property. I&#8217;ll use textures that LL provides, so that they match the rest of the roads, and so that there are no digital media rights issues.<br />
I&#8217;d really like to have some roads built in Blanda.</p>
<p><a title="Screen shot 2009-11-04 at 7.25.33 PM" href="http://www.flickr.com/photos/92964251@N00/4076673368/">   </a></p>
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		<title>Eshi, remembered</title>
		<link>http://www.forderfoundation.org/2009/10/eshi-remembered/</link>
		<comments>http://www.forderfoundation.org/2009/10/eshi-remembered/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 01:36:21 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/?p=83</guid>
		<description><![CDATA[The first time I met Eshi Otawara in SecondLife, it was a pretty dark day for me. I was in the depths of a deep depression that had set in sometime around the time that my divorce was finallized. I don&#8217;t remember exactly when it was, but Eshi was in the middle of her &#8220;1 [...]]]></description>
			<content:encoded><![CDATA[<p>The first time I met <a href="http://eshiotawara.com/">Eshi Otawara</a> in SecondLife, it was a pretty dark day for me. I was in the depths of a deep depression that had set in sometime around the time that my divorce was finallized. I don&#8217;t remember exactly when it was, but Eshi was in the middle of her &#8220;1 hour sim&#8221; project. It was early in the morning where I live; I had not slept most of the previous night, and was dreading having to face another day at work. I was with a friend in SecondLife who was trying to cheer me up. We had found a pair of maracas that made you dance funny if someone said &#8220;manbo!&#8221; in the room, and we were cracking ourselves up hysterically. I don&#8217;t remember whose idea it was to go visit Eshi&#8217;s build, but I remember that we arrived just after she had wiped the sim clean to start over. I think <a href="http://firstlife.isfullofcrap.com/">Crap</a> was there, and someone else. We started chatting, and then the maracas came out, and it got silly very quickly. By the end of it, Eshi had friended me. </p>
<p>To be perfectly honest, I had no idea who she was or how famous she was in the SecondLife community. I didn&#8217;t even know she made clothes. A few days later, I just casually mentioned to another friend that I had met Eshi, and the response was full of the kind of fannish fawning that probably is a big factor in Eshi&#8217;s eventual discorporation. But I never knew her as &#8220;THE Eshi Otawara;&#8221; to me, she was just Eshi, a person on my friends list. Only later did I realize that she really was a big deal, like when I invited her over to a small party only to have Pathfinder Linden show up and spend the evening in my virtual home.</p>
<p>The first time I met Irena Morris in real life, she threw her arms around me and hugged me. By contrast to our first meeting in SL, our RL meeting at SLCC &#8217;08 was a very good time for me; a few weeks earlier, I had met another <a href="http://www.blogistanista.com/">SL friend</a> for the first time in RL, and we were on our way to becoming partners in both worlds. I still remember Eshi&#8217;s beautiful smile, sitting at a table under an umbrella on the hotel grounds in Tampa. I only knew her from SL at the time; I didn&#8217;t know a lot of her back-story; the tragedy of losing her husband, the resulting problems with her residency status, the struggle to make a full-time living in SecondLife, these were all things that were hinted at but never a the focus of our conversations in SecondLife.</p>
<p>I won&#8217;t say that I knew Eshi well, and I can&#8217;t yet say that I know Irena well, but I&#8217;m honored to have known Eshi while she was active in the metaverse, and I&#8217;m certainly glad that I know Irena, whom I consider a good friend. I&#8217;ll miss Eshi in SecondLife; It may take a while for me to be able to wear the clothes that she&#8217;s made again. I understand why she&#8217;s chosen to leave SecondLife now; it&#8217;s not what I would have done, but I&#8217;m not Eshi. We all have to choose the path that we take as we muddle through these worlds we&#8217;ve made. I wish her the best, and hope that our paths cross again.</p>
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		<title>Managed to get the Foundation blog working fine, but apparently I trashed my RL blog inadvertently in the process.</title>
		<link>http://www.forderfoundation.org/2009/10/managed-to-get-the-foundation-blog-working-fine-but-apparently-i-trashed-my-rl-blog-inadvertently-in-the-process/</link>
		<comments>http://www.forderfoundation.org/2009/10/managed-to-get-the-foundation-blog-working-fine-but-apparently-i-trashed-my-rl-blog-inadvertently-in-the-process/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 04:38:47 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Technical]]></category>
		<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/?p=79</guid>
		<description><![CDATA[posted by Nostrum Forder on Blanda using a blogHUD : [blogHUD permalink]]]></description>
			<content:encoded><![CDATA[<p><br clear="left" />posted by <a href="http://my.bloghud.com/nostrumforder/">Nostrum Forder</a> on <a href="http://visit.bloghud.com/Blanda/">Blanda</a> using a <a href="http://bloghud.com/">blogHUD</a> : [<a title="a blogHUD post" href="http://bloghud.com/id/34372">blogHUD permalink</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Wanted: Live music performers looking for a performance space</title>
		<link>http://www.forderfoundation.org/2009/10/wanted-live-music-performers-looking-for-a-performance-space/</link>
		<comments>http://www.forderfoundation.org/2009/10/wanted-live-music-performers-looking-for-a-performance-space/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:01:37 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Live Music]]></category>
		<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.forderfoundation.org/?p=78</guid>
		<description><![CDATA[I’ve occasionally performed live in SL, to reasonably good reviews by those who attended. (I assume that the fact that people who actually attended asked me to come back constitutes ‘reasonably good reviews.’) I don’t play live in SL lately, mostly because the logistics of streaming live got a bit harder because of my current [...]]]></description>
			<content:encoded><![CDATA[<p>I’ve occasionally performed live in SL, to reasonably good reviews by those who attended. (I assume that the fact that people who actually attended asked me to come back constitutes ‘reasonably good reviews.’) I don’t play live in SL lately, mostly because the logistics of streaming live got a bit harder because of my current living arrangements.</p>
<p>I’m also a land-holder in SL. I’ve got some rental space (mostly unoccupied) and operate a small low-traffic sandbox on a mainland sim that’s relatively low lag (I own most of it.)</p>
<p>There are several spaces on Foundation land that either are currently set up or could be used as live performance space. I’d be more than happy to let performers use them.  I know that there are performers who feel that they should be payed by the venue. I don’t have a problem with that per se, but I’m not interested in being a “venue.” I’m not interested in making money, and I’m not in a position to offer the kind of support/infrastructure that running a venue requires. I’m not looking to drive traffic. I just like live music, and want to encourage it in SL.</p>
<p>So if you’re out there, looking for a space to hold a gig, drop me a notecard in-world or, comment here, and let’s see if we can come up with a place for you to play.</p>
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		<title>Ad Farm Drainage Project Update</title>
		<link>http://www.forderfoundation.org/2009/06/ad-farm-drainage-project-update/</link>
		<comments>http://www.forderfoundation.org/2009/06/ad-farm-drainage-project-update/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 08:07:00 +0000</pubDate>
		<dc:creator>Nostrum</dc:creator>
				<category><![CDATA[Virtual Living]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://forderfoundation.wordpress.com/2009/06/28/ad-farm-drainage-project-update/</guid>
		<description><![CDATA[Several months ago, the Foundation undertook an effort to remove the ad farm microparcels in Belphegor. The effort included the creation of open-to-the-public green space, as well as some rental parcels to defray expenses for the project. At the start of the project, there were over thirty ad parcels (16m2) in the sim. As a [...]]]></description>
			<content:encoded><![CDATA[<p>Several months ago, the Foundation undertook an effort to remove the ad farm microparcels in <a href="http://slurl.com/secondlife/Belphegor/40/237/90">Belphegor</a>. The effort included the creation of open-to-the-public green space, as well as some rental parcels to defray expenses for the project. At the start of the project, there were over thirty ad parcels (16m2) in the sim.</p>
<p>As a result of our efforts, along with changes in Linden Lab policies regarding microparcels and advertising, we have seen the number of microparcels in Belphegor reduced to nine. Those remaining parcels are as follows:</p>
<table border="1">
<tr>
<td></td>
<th>Location</th>
<th>Size</th>
<th>Price</th>
<th>Owner</th>
</tr>
</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/32/93/82/">link</a></td>
<td>16</td>
<td align="right">1950</td>
<td>Galaxian Merlin</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/102/6/63/">link</a></td>
<td>16</td>
<td align="right">1200</td>
<td>LightIce Oh</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/69/241/93/">link</a></td>
<td>16</td>
<td align="right">1249</td>
<td>Max Arkin</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/50/49/77/">link</a></td>
<td>16</td>
<td align="right">1249</td>
<td>Maxx Arkin</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/49/62/79/">link</a></td>
<td>16</td>
<td align="right">1749</td>
<td>Maxx Arkin</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/110/5/62/">link</a></td>
<td>16</td>
<td align="right">749</td>
<td>Maxx Arkin</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/37/73/80/">link</a></td>
<td>16</td>
<td align="right">1595</td>
<td>Primlands</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/93/253/94/">link</a></td>
<td>16</td>
<td align="right">1495</td>
<td>Primlands</td>
</tr>
<tr>
<td></td>
<td><a href="http://slurl.com/secondlife/Belphegor/95/6/65/">link</a></td>
<td>16</td>
<td align="right">1495</td>
<td>Primlands Supply 1</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Total</td>
<td></td>
<td>144</td>
<td align="right">12731</td>
<td></td>
</tr>
<tr>
<td>Average</td>
<td></td>
<td></td>
<td align="right">1415</td>
<td></td>
</tr>
<tr>
<td>Average/m2</td>
<td></td>
<td></td>
<td align="right">88.41</td>
</tr>
</table>
<p>For comparison, the price per m2 for parcels 512m2 or larger within Belphegor at this time is between L$3.8 and L$15.</p>
<p>We will continue our efforts in Belphegor as long as it is feasible, or as long as the ad farm microparcels remain, and we will update this report periodically as the situation changes.<br />
<a title="moz-screenshot-1" href="http://www.flickr.com/photos/92964251@N00/3666783638/"> </a></p>
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